Calendar 2024 - Chrono ShadowSlayer

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Description

Looking for a class that allows you to face very difficult monsters and defeat them at immense speed? Then your search is over. I present to you the incredible class of the 2024 calendar: the Chrono Shadowslayer!
The beasts that lurk in the shadows cannot have bases in any place or time. Thanks to the Chrono Shadowslayers, dark forests and bloodthirsty creatures have been eradicated from history.
This class here is basically a Chrono with a gunslinger mechanic, that is: Lots of raw damage while you periodically reload your pistol. Additionally, it also has survival based on dodging, so it is possible for you to deal immense damage as well as dodge your opponent's blows, both at the same time.
The modes shown above are in order from most effective to least, so mode 1 is the best and 3 is worst. As for Forge and Awe Enhancements, you can check out the main and best ones to use currently.

Rank: 0 / Mana Cost: 15 / Cooldown: 0.2 seconds / Type: Physical / Range: Medium
Shoot as fast as you can pull the trigger! His shots are so fast that they are unavoidable. Its cylinder holds 6 shots and needs to be reloaded when empty.
This attack you have to press like a skill, and no, it is not automatic. His cooldown is so short that you just need to spam him as much as you can by pressing your 1 key.
Unfortunately, it has a limit of 6 shots (just imagine that you have a revolver that only holds 6 bullets). Each skill that deals damage consumes a bullet (except for the last one, which consumes everything), so be careful when using it.
Rank: 1 / Mana Cost: 0 / Cooldown: 6 seconds / Type: True / Range: Short
Load 6 shots in your revolver and recharge your mana. Removes Tracer and FMJ Rounds.
If you have 4 or more stacks of Temporal Rift, they will be consumed and you will enter Gunslinger Stance for 2 seconds, allowing you to fire as many times as you want during the effect and applying Chaos Rift to each shot, which effect blocks Temporal Rift from being fired. applied and increases your Critical Damage by 20% per stack for 10 seconds.
Literally the ability to recharge your ability. It has a very strategic use, so it requires extra attention when using it, to ensure that you are not losing performance, so be aware of this.
Rank: 2 / Mana Cost: 5 / Cooldown: 3 seconds / Type: Physical / Range: Medium
Load tracer bullets and fire one. Increases your Defense by 20% and Dodge by 40% until it recharges. Gain a stack of Temporal Rift, stacking up to 4x and lasting 10 seconds, and a HoT for 4 seconds based on your maximum HP. Replaces stacks of FMJ Rounds.

Each shot at your opponent reduces their damage, dodge and critical chance by 6% per stack, stacking up to 4x, for 12 seconds.
Here is the skill that goes into the class's defense mode. Always start with him if your goal is to stay alive and dodge the target's attacks. Otherwise, use the next one.
Rank: 3 / Mana Cost: 5 / Cooldown: 1.5 seconds / Type: Physical / Range: Medium

Load pure metal ammo and fire a powerful shot, dealing additional damage and increasing your Physical Damage by 25% until reloaded. Gain a stack of Temporal Rift, stacking up to 4x and lasting 10 seconds. Replaces the Tracer Rounds effect.

Shots from this ability destroy your opponent's defense by 6% per stack, accumulating up to 6x, for 12 seconds.
Unlike the previous skill, this one starts your offensive mode. With it, you will only focus on dealing damage, so if your goal is to explode the target, start the fight with it.
Rank: 3 / Mana Cost: 5 / Cooldown: 1.5 seconds / Type: Physical / Range: Medium
Fires a silver bullet, dealing powerful damage based on how much damage was dealt in the last 10 seconds while Temporal or Chaos Rift was present. Empties your ammo and blinds your target briefly, reducing your hit chance by 50% for 1 second.
Standard damage ability of calendar classes. If you have done a lot of damage in the last 10 seconds with any of the Rifts active, then the damage from this skill will be proportionally immense.
Reinforced Chamber (4): Increases your damage by 10%;
Sharpshooter (4): Increases your critical chance by 10%;
Blessed Ammunition (10): Increases your LUCK stat by 20%;
They are simple passives, but they will help with the mechanics of the class and you will feel it when you are using it.
A wonderful class for fighting monsters with large amounts of HP, and even better for playing Ultra Boss if your goal is to speed up fights. Just because it speeds up your common fights, it would be great to have, but a class that can deal absurd amounts of damage even to Ultra monsters and that also has evasion to take out monsters with damage greater than its HP... I don't know about you, but I would take it (in fact I already took it haha). Check out some demonstrations of it below
Just look at the damage to our beloved little monster.

And since man doesn't live on damage alone, pay attention to this x1 between ShadowSlayer and Icewing!


 

Icewing being destroyed.

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